Charleston Silverman – Complete Photogrammetry Workflow
Course Description
Salepage : Charleston Silverman – Complete Photogrammetry Workflow
Delivery : Online With Any Device
1.9 GB
CHARLESTON SILVERMAN’S SCANNING, CLEANUP, & RENDERING
This 3.5-hour class by Lead Digital Projects Engineer Charleston Silverman is the perfect resource if you’re searching for an in-depth, step-by-step breakdown of a professional photogrammetry technique. You will learn the methods and information required to scan items from the real world into the virtual world in this comprehensive class.
Charleston begins the session with the capture before explaining how to use Photoshop, Adobe Camera RAW, and Adobe DNG to treat the images afterward. The solution is then the focus, and Charleston includes both RealityCapture and Metashape in this process. ZBrush handles and demonstrates mesh retopology while Substance Painter’s capabilities are used for a successful texture production and cleaning procedure. The scene is put together in Unreal Engine as the last stage, however the methods discussed may be used to any renderer of your choosing.
This in-depth session discusses a wide range of topics, including the dos and don’ts of capturing as well as minute details for picture changes and solutions that you won’t want to miss. Charleston provides extensive training that not only explains how to set up everything to produce the greatest outcomes, but also offers guidance on the significance of each stage in the procedure.
Chapter List 0: A Sneak Peek
Introduction, Overview of the Software, Capture Setup, and Best Practices
3. Data analysis
04. ZBrush Retopology
Using a Retopologized Mesh in Metashape, Section 5.0
06. Substance Painter Texture Creation & Cleanup
7. Unreal Engine assembly and the conclusion